![]() In the store you can sell a refresh that makes it so you can try the raid boss again. Every point beyond that increases said rewards and at like 10 points you can add a amazeballs card. 1 point = couple gold nuggets, couple dust and a small chance of a rune. After you die your points result in a reward. Fears all cards of a certain type for x turns immobalizing them, zombie card, ressurects ALL, that includes the players, cards killed while this card is up as a zombie with x health and attack. Your deck keeps rotating once you played a your cards and each 25th card the boss plays is a mega boss card which is unique to said boss (silence all card which stops all enemy fireballs, healing, shielding, fear type card. Every 100 health you take off him you gain a point. This makes it way less frustrating for us f2p players who keep failing to win against p2p players with insane decks (and therefor stop pvping thereby giving p2p players more diverse players)Ģ) a weekly option to fight a “raid” boss which has infinite health but has breakpoints. Probably it’ll be better if this option is rechargeable, say 1-2 per day, so that people would have to spend quite some time to get that deck of 15 Swift Raptors (that theoretically pwn everything existing right now), then the raptor would get nerfed, go transmute them again into something “better”.ġ) have a pvp level reset once every few months and reward people for the level they reached. The pricing provided is an example, probably this is worth much more. ![]() A whale decides to earn a better legend and pays 80 crystals to transmute that legend into something better. He goes to the lab and pays 20 crystals to turn that legend into a potentially better card, say a Ronin.Īnother example: One BGE has ended, and a certain premium legend ended up being subpar. If he agrees to pay that much, he is granted a different card that retains set, fusion level and dust upgrade level from the supplied card, but is guaranteed to differ from what was supplied.Īn example: A new player pulled a “useless” legendary out of his reward pack. A player goes to the lab of some sort, puts a card out of his inventory and is given the cost of transmuting it.Ģ. The feature is expected to do the following:ġ. Say a legendary should worth about 20 (quad legend 80) and an epic 10 (quad epic 40). 1.5: Geodes can now be processed outside of the Blacksmith using Geode Crushers.I’m thinking about an option for those low paying users to allow them to progress anywhere: Allow people to reroll their cards for crystals.1.1: Removed quality stars from foraged minerals.These geodes contain a wide variety of Minerals.Ĭlint, Dwarf (Loved Gift) Fish Pond (Quest) Minerals can be sold at shipping box and also to the Blacksmith.Ī blacksmith can break this open for you. All minerals, gems, and geodes can be used to dye existing clothing using the Sewing Machine, and some can be used to dye clothing using Dye Pots. There are 53 different minerals which can be donated.Īll Minerals, Gems, and Geodes can be used in the spool of the Sewing Machine located inside Emily and Haley's house to Tailor clothing, once the Sewing Machine is unlocked. Minerals not yet donated will have an item description of " Gunther can tell you more about this if you donate it to the museum." After one of that mineral has been donated, the item's description will appear. Minerals can be donated to the Museum for rewards and achievements. Minerals (other than geode minerals) are also possible items found in Fishing Treasure Chests. They can also sometimes be acquired as Monster Drops, as gifts from Villagers, or from the Statue of Endless Fortune. ![]() Some are found on the ground and some can be mined from nodes, which are also found in the Quarry. Most minerals are acquired from geodes after having Clint process them. Minerals are items that can be found in The Mines and the Skull Cavern. For an index to the completed minerals collection, see Collections#Minerals.
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